Project 1: Objects as Data

Arhielle Nieto


Module 1


Below are images of the initial objects I have collected for project one.
The 5 objects I chose resembled the following primitive shapes: cube, cylinder, and sphere.
  1. Dominos (cube)
  2. Baseball (sphere)
  3. Card box (cube)
  4. Lip Balm (cylinder)
  5. Orange (sphere)

The last three objects with a more complex geometry include:
  1. Dart
  2. Duck plushie
  3. Chess piece (rook)

Activity 1

The side view of the domino. The front view of the domino from an aerial perspective. The side view of a domino laying flat on the ground. The top view of the baseball. The side view of the baseball from a higher angle. The side view of the baseball. The top view of an opened card box. The front view of a card box. The side view of a card box. The bottom view of the lip balm. The front view of the lip balm standing. The front view of the lip balm laid down. The front view of an orange. The side view of an orange. The front view of an orange from an angle. The side view of a dart leaned against a surface. The front view of a dart leaned against a surface. The top view of a dart. The bottom view of the chicken plushie. The side view of the chicken plushie. Another side view of the chicken plushie. The front view of the chicken plushie. The front view of the chess piece. The bottom view of the chess piece. The side view of the chess piece. Trying to model one of my simpler objects to get used to C4D A different angle of the domino model. I tried using the boolean tool, which was breifly mentioned in the tutorial. The object turned out alright, but the edges should be rounded, similar to the actual object. Adding textures to different objects. Similar to the process from tutorial 1. I slowly became more comfortable using the basic tools such as scale, move, and rotate. Familiarizing myself with more tools on Cinema 4D such as the bend tool. I bent the elongated cube to resemble a torus shape. Rendered version of the bent cube from tutorial 2 & 3. Attempting to model my duck plushie. At first it seemed to be a simpler shape due to its spheric nature, but the smaller details made it harder to model than it appears to be. Side angle of the duck plushie model attempt. I tried adding the mouth and eyes, but it was difficult to make.

Activity 2

Below are images from items I modelled after following the tutorials. I narrowed down my object selection to the card box, a different stuffed animal, and the chess piece.

As I follow the manga box tutorial, I decided to use my card box to follow the video. Here is a front view that I referenced and used for my model. The base for the card box. I used bevel to round the edges, and the cut tool to emulate the card slit. A side view of the card box that I edited on photoshop to place on my model. A closer look to the area I cut for the top of the box. It turned out fine, however, when the mdoel became more deformed if I bevel the sides after cutting into the shape. This is another reference image for the card box. A front angled view of the rendered model of the card box. A top angled view of the rendered card box model. I was having a hard time placing the texture on the front and back of the cards. Despite it looking alright at the front, the back wasn't as good. A front flat view of the image placed onto the model. The bottom of the card box model. After I cut and edit the different angles of the box, I placed it around the model as shown in the tutorial video. Base model for the dumo plushie. I added additional cuts to the arms so it won't affect the body when I stretch it downwards. To smooth the surface, I used the subdivision surface tool as shown in the tutorial of the totadile plushie. To see how accurate I placed the features, I added simple colours to the dumo. Everything looked fine, it was a matter of trying to add the teeth by either modelling it or placing an image of the mouth there. A coloured version of the model after placing subdivision surface on it. It looks alright, but I was having a hard time moving the limbs to make it more similar to the actual model I was referencing it from. A front view reference image of the dumo plushie. After struggling with the duck plushie last week, I still wanted to try modeling a stuffed animal, but maybe a more simpler model. I thought the dumo plushie would be fine to model given it's rectangular shape. Instead of using my animal plush, I followed the tutorial and modelled the totadile plush alonside the video. It was easier to grasp the concept if I followed it step-by-step. The rendered view of the plush after smoothing out the edges. I used a cylinder and two customized cube shapes with boolean to carve out the inside of the rook. For the actual rook shape, I used a spline over an image reference and lathe tool. A side view reference of the rook piece. The rook piece after I reference the image with a spline and used the lathe tool. The rook piece with the spline visible on the side. I didn't follow it exactly since the picture was taken at an angle. If I followed the shape exactly, there would be rounded areas where it should be flat. The reference I used to create the spline for the rook piece. The blank rendered version of the rook piece model. The rook piece modeled with a shadow and plane below it. I tried a different wood texture. Since there's two sides for chess, I experimented with difference materials in the c4d material library. The side view for the rook piece model. A simplified tree model from tutorial 4 to understand the Null tool.

Material Workshop 1

This pottery piece was on display from the ceramics Crafts & Design Program. The materials are clay and a coloured glaze. These glass cups were created and placed on display from the glass Crafts & Design program. The materials are glass of different colours put together. This bicycle was 3D printed using plastic. It was produced and displayed from the furniture Crafts & Design program.

Material Workshop 2

<ul> <li>Material state: refined</li>
<li>Material plasticity: rigid</li>
<li>Material use: furniture, decorations, tools</li>
<li>Smooth sides, rough ends</li>
<li>Many shades of woody brown</li> </ul> <ul><li>Material state: refined</li>
<li>Material plasticity: rigid </li>
<li>Material use: decoration or photography (fish eye lens)</li>
<li>Smooth all around. Flat at the bottom.</li>
<li>transparent</li></ul> <ul><li>Material state: refined</li>
<li>Material plasticity: pliable</li>
<li>Material use: entertainment</li>
<li>Feels fluffy, soft</li>
<li>Blue, white, black</li></ul>

Project 1


Project 1 Models

Click on the image to see the published 3D model of each object.

Published 3D Model 1

The first model is a playing cards box.

A rendered image of the card box from Cinema 4D. <div class='container'><iframe class='responsive-iframe' src='https://app.spline.design/community/file/0592b881-d424-4919-b284-25ad9a43c869'></iframe></div>

Model 2

The second model is a stuffed animal of the sanrio, Hangyodon.

A rendered image of the hangyodon plushie from Cinema 4D. <div class='container'><iframe class='responsive-iframe' src='https://app.spline.design/community/file/e6a4b8b6-a5e7-40b3-a4d0-256f95aa285b'></iframe></div>

Published 3D Model 3

The final model is a plastic red throwing dart.

A rendered image of the red throwing dart from Cinema 4D. <div class='container'><iframe class='responsive-iframe' src='https://app.spline.design/community/file/397e2ef5-5fca-41ab-9f81-17e6e5afdee8'></iframe></div>
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